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Monday, September 16, 2013

Kindle and Comixology Kind of Suck

From: My A Group Post on Facebook...
Gary Cohen, thanks for the add, I'll save my formal introduction my next webcomic update...

For now, my name is Zon Petilla and I believe in developing a better internet eco system for creators and readers. One of my friends, as a pure reader, wants to support independents but there are no real DRM alternatives that give readers or creators control over the future of digital reading, trades, etc. She actually has been debating on Comixology or Kindle. The debate steams from: she is a Nook user, and Nook is in the middle of a corperate sell out. So her comics on nook are not accessible and there's no one she knows of working to fix the problem. She bought these comics, but has no control over her digital library. 

In short, Comixology and Amazon's Kindle kind of suck.

It's a strong opinion but please hear me out. For the reader, they don't let us keep backups of the comics we buy. Moreover, they have the ability to remove comics from their servers, and thus remove our access to them. Why do they call it a "Buy" button, it should be called a "rent" button. 

According to my friend Bob Noble: For the creator, you are subject to their software and their policies, which affect pricing and their cut, as larger companies get bigger brakes and deals that we are not privy to. Bob's example is having to sell his music at 9.99 from the UK versus being able to drop the price any lower. This affects him developing a social media campaign to advertise a sale, or give incentives to his fans as a reward for supporting his work. 

We all know, digital is so much more convenient, and simply going back to physical books is going back in tech. A webcomics project by Brian King's inkoutbreak may be the start of a much better comics service based on it's track record. It was started for readers to find creators, and it listen to feedback unlike were everything is super automated. 

Still, inkoutbreak needs a little bit of funding to get a chance to come out of the basement and unto the main street. If you love comics please take a look at this project.

If you agree like %70-80 with what I am saying, please share and share away. Also, I'm down for a disscuion here as well as about the things I just posted.

Sunday, August 18, 2013

BICOF 2013 Small I-Phone Videos

Kind of feel behind the video game day blogs, sorry, but I need to publish these for a class.

Monday, August 5, 2013

My First Game Making Class Day 3

Reader Note: Sigh, so much for daily updates... I went to finish the game last week on my own after the "summer camp" was out and it pretty much took everything out of me. I do plan to post all six days. So now for the recap...

What happened on...
My First Game Making Class Day 3.

Comparing to the first day, we further developed our game document, and added more gameplay elements. We started talking about power ups. At this point, I made them create mini-presentations as part of the "English" part of my camp.

Teachers (Ghosts)
Pacman (Student)
Pellets (test pages)

First I did a demo of what I wanted them to do. (*Sigh my power up didn't make the final cut). 

Spicy Ramen:
What does it do?
Cuases Giman to have bad breath that makes a teacher retreat to their desk.
How long does it last?
5 Seconds
2 Points

The first volunteer student was the one with the power downs, so he went first.

Adult Videos_
What do they do?
Make students can’t move
How long does it last?
2 seconds
-5 Points

What do they do?
Slow down students _ Normal speed is 5, Smokers Speed is 2
How long does it last 5 seconds...
-10 Points

Power Up:
Red Monster/
What does it do?
Makes Giman Faster. Normal Speed is 5. Red-monster speed is 10
How long does it last?
3 seconds
It is worth 5 Points

Power Up:
What does it do?
Makes Giman Faster... Normal Speed is 5 and his coffee speed is 7
How long does it last?
5 seconds
Coffee is worth 3 Points

The Super-Power Up_ Finished Test Causes teacher run back to their desk and grade for 5 Seconds. Finally, we had to rethink our single level design. Unlike day 2, we realized creating a classroom maze would make more sense becuase it was just easier to recreate then the entire floor of the school. And now an embarassing video of what remained of the students and I playing a game of tag to figure out movement in the game world.

This was a rough I made in class with the student's input. I used my Ipad 3 and an app called Idraw.

Next time: How to teach students to make noise in class... well make "music" and "noise" for a game.