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Beginner Intermediate Unit 1.1 How do you feel?
Unit 1: Feelings
Sub Units Should be 2 to 3 classes long.
Unit 1.1: How are you?
Unit 1.2: What are things that make you feel good?
Unit 1.3: What are things you don't like?
Grammar Goals:
How are you
I am ____________ (emotion)
(name) feels _____________ (emotion)
because to answer why questions.
Unit 1.1 How are you?
Listen to the other students and the teacher to get the answers.
Name:__________________________
1.) How are you Agelena?
I am_________________ (happy/ angry/ sad/ tired/ cold/ hot/ hungry).
Angelena feels __________________.
2.) How do you feel Angel?
I feel ____________________.
Angel feels ________________.
3.) How are Cinderella Puppy?
I am_________________________.
Cinderella Puppy feels ___________________.
4.) How do you feel Bag?
I feel ________________________________.
Bag feels ______________________.
5.) How are you feel Jelly?
I am ________________________.
Jelly feels ____________________.
6.) How do you feel Simon?
I feel _______________________.
Simon feels __________________.
7.) How are you Ice Cream?
I am _____________________.
Ice Cream feels ____________.
8.) How do you feel Candy?
I feel _______________________.
Candy feels _________________.
9.) How are you Apple?
I am _______________.
Apple feels __________________.
Sample Handout:
Legal Note: The text/images that I create for this content is dedicated to the public based on US Law where applicable. I as the original creator of the text and/or other material as noted freely give this to the public domain for other to use, modify or change but do not agree that any of the original text should be owned by one person, company or organization. https://creativecommons.org/choose/zero/
Sub Units Should be 2 to 3 classes long.
Unit 1.1: How are you?
Unit 1.2: What are things that make you feel good?
Unit 1.3: What are things you don't like?
Grammar Goals:
How are you
I am ____________ (emotion)
(name) feels _____________ (emotion)
because to answer why questions.
Unit 1.1 How are you?
Listen to the other students and the teacher to get the answers.
Name:__________________________
1.) How are you Agelena?
I am_________________ (happy/ angry/ sad/ tired/ cold/ hot/ hungry).
Angelena feels __________________.
2.) How do you feel Angel?
I feel ____________________.
Angel feels ________________.
3.) How are Cinderella Puppy?
I am_________________________.
Cinderella Puppy feels ___________________.
4.) How do you feel Bag?
I feel ________________________________.
Bag feels ______________________.
5.) How are you feel Jelly?
I am ________________________.
Jelly feels ____________________.
6.) How do you feel Simon?
I feel _______________________.
Simon feels __________________.
7.) How are you Ice Cream?
I am _____________________.
Ice Cream feels ____________.
8.) How do you feel Candy?
I feel _______________________.
Candy feels _________________.
9.) How are you Apple?
I am _______________.
Apple feels __________________.
Sample Handout:
Legal Note: The text/images that I create for this content is dedicated to the public based on US Law where applicable. I as the original creator of the text and/or other material as noted freely give this to the public domain for other to use, modify or change but do not agree that any of the original text should be owned by one person, company or organization. https://creativecommons.org/choose/zero/
Is Tic Toc Terrible? Advanced V1
Level Low-Advanced.
Title: Is Tik Tok Terrible?
By Zon Petilla
Pre-reading: As you read circle or write down words you don't know in your textbook. Then, translate each word before reading.
Looking at websites like Youtube, you can find many people do not like the app for various reasons. First, let's define what Tik ToK is. Tik Tok, is a very popular app that kids and teens seem to enjoy. The app works by recording short videos under 8 seconds, being able to reply to others Tik Tok users and videos, and also allows access to some copy written content.
As a person who has used both Youtube and Tik Tok, I can honestly say, I see the appeal. Tik Tok is very easy to use. Making videos with different effects like slow motion or 3x the speed, as well as quick editing tools makes it where content creation is so easy, a child can make content.
Tressicle's video titled "The Real Truth of Tik Tok" (1) states that the quality of the content seems very forgettable. First, unlike, Youtube where content is longer, and gives creators a voice, Tik Tok's short videos don't allow content creators to establish who they are and how they are different from other Tik Tok users. This creates a superficial relationship among users. Second, the videos seem to be endless memes. Memes meaning, it's just people copying each other or copying something from pop culture instead of making original content. When combing these 2 points, short video times and copying, Tressicle concludes that most users are just making forgetabel content in the masses instead of making content people will remember or care about. Creating great and unique content is part of the strategy for Youtube users to gain a following of people.
I interject a different point, not as content creator or as someone attempting to gain popularity, but that the app itself is fun. And the social sharing for the normal users is also fun. Most users I believe are not trying to make money and most users seem to be content with small followers. This leads me to consider that Tik Tok is really for amature video creators to get a chance to share small videos. Having kids and teens use the app, gives content creation to a bigger audience even if it's not professional or may not lead to a content creation career. Of course, I'm not addressing safety concerns as the app is usable by kids, teens and adults as many have pointed out, but feel pretty positive overall.
Post Reading Questions:
Who are content creators?
Write the positives of Tik Tok:
Write the negatives of Tik Tok:
Work Cited:
(1 )The Real Truth of Tik Tok Dec 29, 2018
https://youtu.be/Un-L7DknwxY
Legal Note: The text that I create for this content is dedicated to the public based on US Law where applicable. I as the original creator of the text and/or other material as noted freely give this to the public domain for other to use, modify or change but do not agree that any of the original text should be owned by one person, company or organization. https://creativecommons.org/choose/zero/
Title: Is Tik Tok Terrible?
By Zon Petilla
Pre-reading: As you read circle or write down words you don't know in your textbook. Then, translate each word before reading.
Looking at websites like Youtube, you can find many people do not like the app for various reasons. First, let's define what Tik ToK is. Tik Tok, is a very popular app that kids and teens seem to enjoy. The app works by recording short videos under 8 seconds, being able to reply to others Tik Tok users and videos, and also allows access to some copy written content.
As a person who has used both Youtube and Tik Tok, I can honestly say, I see the appeal. Tik Tok is very easy to use. Making videos with different effects like slow motion or 3x the speed, as well as quick editing tools makes it where content creation is so easy, a child can make content.
Tressicle's video titled "The Real Truth of Tik Tok" (1) states that the quality of the content seems very forgettable. First, unlike, Youtube where content is longer, and gives creators a voice, Tik Tok's short videos don't allow content creators to establish who they are and how they are different from other Tik Tok users. This creates a superficial relationship among users. Second, the videos seem to be endless memes. Memes meaning, it's just people copying each other or copying something from pop culture instead of making original content. When combing these 2 points, short video times and copying, Tressicle concludes that most users are just making forgetabel content in the masses instead of making content people will remember or care about. Creating great and unique content is part of the strategy for Youtube users to gain a following of people.
I interject a different point, not as content creator or as someone attempting to gain popularity, but that the app itself is fun. And the social sharing for the normal users is also fun. Most users I believe are not trying to make money and most users seem to be content with small followers. This leads me to consider that Tik Tok is really for amature video creators to get a chance to share small videos. Having kids and teens use the app, gives content creation to a bigger audience even if it's not professional or may not lead to a content creation career. Of course, I'm not addressing safety concerns as the app is usable by kids, teens and adults as many have pointed out, but feel pretty positive overall.
Post Reading Questions:
Who are content creators?
Write the positives of Tik Tok:
Write the negatives of Tik Tok:
Work Cited:
(1 )The Real Truth of Tik Tok Dec 29, 2018
https://youtu.be/Un-L7DknwxY
Legal Note: The text that I create for this content is dedicated to the public based on US Law where applicable. I as the original creator of the text and/or other material as noted freely give this to the public domain for other to use, modify or change but do not agree that any of the original text should be owned by one person, company or organization. https://creativecommons.org/choose/zero/
Monday, September 16, 2013
Kindle and Comixology Kind of Suck
From: My A Group Post on Facebook...
Gary Cohen, thanks for the add, I'll save my formal introduction my next webcomic update...
For now, my name is Zon Petilla and I believe in developing a better internet eco system for creators and readers. One of my friends, as a pure reader, wants to support independents but there are no real DRM alternatives that give readers or creators control over the future of digital reading, trades, etc. She actually has been debating on Comixology or Kindle. The debate steams from: she is a Nook user, and Nook is in the middle of a corperate sell out. So her comics on nook are not accessible and there's no one she knows of working to fix the problem. She bought these comics, but has no control over her digital library.
In short, Comixology and Amazon's Kindle kind of suck.
It's a strong opinion but please hear me out. For the reader, they don't let us keep backups of the comics we buy. Moreover, they have the ability to remove comics from their servers, and thus remove our access to them. Why do they call it a "Buy" button, it should be called a "rent" button.
According to my friend Bob Noble: For the creator, you are subject to their software and their policies, which affect pricing and their cut, as larger companies get bigger brakes and deals that we are not privy to. Bob's example is having to sell his music at 9.99 from the UK versus being able to drop the price any lower. This affects him developing a social media campaign to advertise a sale, or give incentives to his fans as a reward for supporting his work.
We all know, digital is so much more convenient, and simply going back to physical books is going back in tech. A webcomics project by Brian King's inkoutbreak may be the start of a much better comics service based on it's track record. It was started for readers to find creators, and it listen to feedback unlike Amazon.com were everything is super automated.
Still, inkoutbreak needs a little bit of funding to get a chance to come out of the basement and unto the main street. If you love comics please take a look at this project.
http://www.indiegogo.com/projects/inkoutbreak-gets-real
If you agree like %70-80 with what I am saying, please share and share away. Also, I'm down for a disscuion here as well as about the things I just posted.
Gary Cohen, thanks for the add, I'll save my formal introduction my next webcomic update...
For now, my name is Zon Petilla and I believe in developing a better internet eco system for creators and readers. One of my friends, as a pure reader, wants to support independents but there are no real DRM alternatives that give readers or creators control over the future of digital reading, trades, etc. She actually has been debating on Comixology or Kindle. The debate steams from: she is a Nook user, and Nook is in the middle of a corperate sell out. So her comics on nook are not accessible and there's no one she knows of working to fix the problem. She bought these comics, but has no control over her digital library.
In short, Comixology and Amazon's Kindle kind of suck.
It's a strong opinion but please hear me out. For the reader, they don't let us keep backups of the comics we buy. Moreover, they have the ability to remove comics from their servers, and thus remove our access to them. Why do they call it a "Buy" button, it should be called a "rent" button.
According to my friend Bob Noble: For the creator, you are subject to their software and their policies, which affect pricing and their cut, as larger companies get bigger brakes and deals that we are not privy to. Bob's example is having to sell his music at 9.99 from the UK versus being able to drop the price any lower. This affects him developing a social media campaign to advertise a sale, or give incentives to his fans as a reward for supporting his work.
We all know, digital is so much more convenient, and simply going back to physical books is going back in tech. A webcomics project by Brian King's inkoutbreak may be the start of a much better comics service based on it's track record. It was started for readers to find creators, and it listen to feedback unlike Amazon.com were everything is super automated.
Still, inkoutbreak needs a little bit of funding to get a chance to come out of the basement and unto the main street. If you love comics please take a look at this project.
http://www.indiegogo.com/projects/inkoutbreak-gets-real
If you agree like %70-80 with what I am saying, please share and share away. Also, I'm down for a disscuion here as well as about the things I just posted.
Sunday, August 18, 2013
BICOF 2013 Small I-Phone Videos
Kind of feel behind the video game day blogs, sorry, but I need to publish these for a class.
Monday, August 5, 2013
My First Game Making Class Day 3
Reader Note: Sigh, so much for daily updates... I went to finish the game last week on my own after the "summer camp" was out and it pretty much took everything out of me. I do plan to post all six days. So now for the recap...
Comparing to the first day, we further developed our game document, and added more gameplay elements. We started talking about power ups. At this point, I made them create mini-presentations as part of the "English" part of my camp.
**Pacman (Beginner) https://www.scirra.com/tutorials/308/cloning-the-classics-pacman
Teachers (Ghosts)
Pacman (Student)
Pellets (test pages)
First I did a demo of what I wanted them to do. (*Sigh my power up didn't make the final cut).
Spicy Ramen:
What does it do?
Cuases Giman to have bad breath that makes a teacher retreat to their desk.
How long does it last?
5 Seconds
2 Points
|
| The first volunteer student was the one with the power downs, so he went first. Adult Videos_
What do they do?
Make students can’t move
How long does it last?
2 seconds
-5 Points
Cigarettes
What do they do?
Slow down students _ Normal speed is 5, Smokers Speed is 2
How long does it last 5 seconds...
-10 Points
|
Power Up:
Red Monster/
What does it do?
Makes Giman Faster. Normal Speed is 5. Red-monster speed is 10
How long does it last?
3 seconds
It is worth 5 Points
|
Power Up:
Coffee
What does it do?
Makes Giman Faster... Normal Speed is 5 and his coffee speed is 7
How long does it last?
5 seconds
Coffee is worth 3 Points
|
This was a rough I made in class with the student's input. I used my Ipad 3 and an app called Idraw.
Next time: How to teach students to make noise in class... well make "music" and "noise" for a game.
Labels:
2D Game Art,
Construct 2,
English,
Idraw,
Making a game,
Middle School,
South Korea,
Zon's Education Blog
Sunday, July 28, 2013
My First Game Making Class Day 2
Sorry, I am playing catch up... I'll try and post the next five days of what happened during last week, this week.

So know we looked at Pac-man again and tried to figure out what the events were, and what we needed to happen.
So we figured...
In any case, we always wanted to make something new and not just copy from what we saw, so our level wasn't' a maze. It was the idea of making the first floor of the school as the game map.
And that was about it for the second day. We of course, didn't finish and had to move things to the next day.
So we reviewed the basic stuff of how the Internet works and then moved on to talking about "events" in Javascript and video games.
I used this episode of Bravest Warriors to explain events... as you watch the episode you will realize that the three planets are interlinked, and each planet needs something to happen before the other planets can do the next thing on the list. I felt the show was a great example of events.
|

So know we looked at Pac-man again and tried to figure out what the events were, and what we needed to happen.
Admittedly. this got to be a bit boring after awhile because we listed stuff for about 40 minutes... Keep in mind, English is not their first language, so this I had to wait for them to form a thought from Korean to English. Watching this video over and over again while listing events. Of course, I said sound was an event, but not to worry about that until we covered sound events.
|
So we figured...
Pac man eats small pellets. Ghosts can eat pac man. Pac man dies. Unless, Pacman eats large pellet, then he can eat ghosts. If ghost is eaten, they become eyes. Eyes go to center, and become ghosts. Blue ghosts taste good, other colors taste bad.
Note: Looking back, and as you can tell, we were missing key events related to things like path finding, game scoring, lives, etc. Later, I would come to realize that the **Pacman (Beginner Tutorial) was a little incomplete towards the end. https://www.scirra.com/tutorials/308/cloning-the-classics-pacman.
Note: Looking back, and as you can tell, we were missing key events related to things like path finding, game scoring, lives, etc. Later, I would come to realize that the **Pacman (Beginner Tutorial) was a little incomplete towards the end. https://www.scirra.com/tutorials/308/cloning-the-classics-pacman.
And that was about it for the second day. We of course, didn't finish and had to move things to the next day.
Labels:
Bravest Warriors,
Design,
Events,
Game,
Javascript,
Korea.,
South,
Zon Petilla
Monday, July 22, 2013
My First Game Making Class Day 1
After looking at three clone tutorials (astriods, pac-man, and breakout) students decided to make a pacman clone. So I created the character above based on their feed back.
Game doucment so far...
**Pacman (Beginner) https://www.scirra.com/tutorials/308/cloning-the-classics-pacman
Teachers (Ghosts)
Pacman (Student)
Food (Finished Test)
Avoid Bad Things -points and slow you down
Cigarettes/Adult Videos
Power Ups
Red Monster Coffee_ RamenI'm going to continue to develop the art from the list above since we have no real artists. Also, with the scheduling concerns, I hope my class is not cancled today; if it is, I'll have to email the the C2 file, and countinue working on the game with the students online. This of course will be a pain becuase they are teenage boys with other things to do this summer.
Today we will be talking about gameplay and game art...
This will be the vocabaulary in foucus for next class:
Events in relation to Java Script and game development.
Sprite Sheets_
Level Design_
Back Ground Image_
gif, png, jpeg.
Labels:
Burningwood,
Construct 2,
Education,
Game Development,
Petilla,
Scirra,
South Korea,
Teaching,
Zon
Monday, July 15, 2013
New Format, Open Soruce, Javascript
My thoughts on what I'm learning about the internet, etc.
Notes:
1) Consrtuct 2 has been pretty on the level, and the community and company have been very supportive in answering questions and concerns of mine.
2) Infinitemonkeys may be limited, but again I have't used it yet, I just have been reading about it.
Tuesday, September 13, 2011
Three Important Websites for Business Planning, Back Log Full Sail discussion board post
From (http://abc.go.com/shows/shark-tank/tips) can many great ideas. One of those ideas is to stay informed. In this sense, there are two types of information. The first being the information you need in order to run a business (i.e. laws, tax breaks, new laws, etc.). The second type is development (i.e. market news, new markets, and tech, etc.)
What are some other types of information available on these sites that may be helpful?
From (http://abc.go.com/shows/shark-tank/tips) can many great ideas. One of those ideas is to stay informed. In this sense, there are two types of information. The first being the information you need in order to run a business (i.e. laws, tax breaks, new laws, etc.). The second type is development (i.e. market news, new markets, and tech, etc. In this sense, http://www.sba.gov/, leans more to information about how to fund a business and what legal laws effect taxes and registration.
Although it has many articles on starting business similar to SBA; Inc.com on the other hand, helps with more of the general information to news that effects business in relation to tech; moreover, it give articles that show what investors and markets are thinking as far as trends. Here, I can also find how to pitch to angle investors or venture capitalists.
http://www.nvca.org/, on the other hand, focuses more on venture capitalism and new and trends that effect larger scale businesses. Even a small business would benefit more from this site when it is consider seeking larger investors for a larger operation. Upon my searches, I did not find “Angel Investors”. This would be a third stop after viewing SBA and Inc.com and having gathered enough rescores for VCs to take a plan seriously.
How might the information on these sites help you in obtaining financing for your business?
The idea is that these three sites should be treated in an order. SBA, Inc.com, then NVCA because it makes the most logical sense. The SBA would be what you would need to get the basis of what laws and grants could help you. One should also research the city, count, and state grants that link to the SBA as mention in previous classes. Inc.com is a great for “How to articles”, but I find other news sites like This Week in Start-Ups and other site can help spot trends. Still Inc.com can help shape how a person uses news to their advantage by showing how to structure it into a plan. Finally, after both the SBA, INC, and initial resources from additional sources like Angle Investors, NVCA is the last stop to convince adventure capitalists to move forwards with additional resources.
Sunday, August 28, 2011
Full Sail Worth It?: "Swan Song" Course Reflection
Okay, so here’s the break down of my coursework from Full Sail. Noted the program just changed, but as Alumni you can always audit a course to keep up.
I. Media Literacy and Research Methodologies
I knew how to do Academic research, but as far as business is concerned information that is vital for change may not be on the academic databases before a person can make a great decision on that new piece of information.
Twitter: For business reasons, this really made sense, but I needed this class to learn how it was effective for business purposes. Twitter is a quick message system that send messages to your team and can be used as a public relations service.
Linkedin: I had tried it before, but again did not know how it could be used to find jobs or get people on board a team to develop a project.
Diigo: This helped to link to groups that were finding different types of links that were focused on specific research focuses from topics related to the energy crisis to Japanese Anime.
Blogs: These helped me to start to develop an understanding of web presence. Blogs would continue to be a topic of discussion through the rest of the academic year.
Continued development of media literacy means to look out for websites that can help get a person closer to their goals. In this regard, sites to look out for are “Google +” and “Klout” because these two new service could change social networking in the coming years.
II. Executive Leadership
This was a great class that talked about the use and abuse of power. Unlike other leadership courses I had before, we studied the book the “48 Laws of Power” to look at the historical mistakes and successes of people such as Tesla, and how in our cotemporary society people can rise to power by getting others to reach their potential.
This class helped me develop and realize my leadership abilities. By working with people who work with or under me, we can get a desired shared goal by amplifying our skills. Given my time working with Diane Hyppolite, my assistant, and others, I have full confidence that whatever the job is I can build a team with the right people to get it done.
III. Project and Team Management
The overall goal here was to create timelines to reach realistic goals when dealing with a team. If that meant to create a project or event, the process was very similar. The most important assignment in this class was the idea of putting together an event. This involved developing a budget, a team, an event then getting funding for that event. After those steps, the final step was working with others in that budget. Unfortunately, this class only gave the skills to run an event team under a budget, pitch an event, and develop a sleek event business plan. The rest of the classes I needed came further in the program in regards to starting a business.
IV. Business Storytelling and Brand Development
This class real developed Guy Kawasaki’s ideal of make “meaning” or “mantra over mission statement”. In other words, how do you get people to understand what your brand does? Full Sail’s adopted the solution was to develop a brand’s story, a narrative that conveyed the history and reason why a brand should be supported.
Similar to inception, I learned in this class was not just how to sell an idea or concept but to get people to come to the decision why they should support an idea or concept. This skill I use almost every day with the business I am developing, and with others who need help developing their own ideas or concepts.
V. Entertainment Business Finance
An extension of Project and Team Management, This class got into the more meat and potatoes of business planning when it came to money. The Pro-Forma assignment help define costs, profits, and responsible spending. Now I can use Excel to create spreadsheets that show a proposed budget and how that money will be spent.
VI. Negotiation and Deal-Making
With reading on psychology of deal making from Harvard, Role-play assignments had us take different roles with different interests. These interests represented clients based on case studies who had psychological and practical fears. For example, in one assignment, I played a new director trying to get a former movie star who feared her age was factor and so demanded more money than what she was currently worth; moreover, she had gotten negative media attention related to drug chargers that caused her career to stop. At the same time, I had to get her on board within a proposed production budget.
The compromise that was made was helping the former movie star with her social networking in correlation to the film’s release. This compromise would help her get positive press for TV show appearances and bolster support for the independent film documentary. In other assignments, the role was switched and I was the talent who feared something, but wanted something else. These role-plays help me understand peoples need and wants, and how to create a deal that best represented all parties.
The compromise that was made was helping the former movie star with her social networking in correlation to the film’s release. This compromise would help her get positive press for TV show appearances and bolster support for the independent film documentary. In other assignments, the role was switched and I was the talent who feared something, but wanted something else. These role-plays help me understand peoples need and wants, and how to create a deal that best represented all parties.
In application, this really helped me consider how to empathize and negotiate with people who could have irrational and rational fears caked into wanting something I could offer. However, I find myself getting people to realize the benefits of working with us, and they usually agree. When we actually get results we confirm it was a smart decision and build trust with our strategic partners, sponsors, fans, etc.
VII. Product and Artist Management
Unlike “Project and Team Management”, this dealt with a specific event for a single product or artist. The major difference is that unlike an event, something or someone would be the highlight of the entire show. This was about developing a philosophy for real world situations. For example, a new starting out artist’s manager could demand a bigger cut of the ticket and music sales, but later as the artist becomes more successful the manager could ask for less of a percentage based on a larger profit margin. In this example, charging a starving artist more seems cruel, but the manager needs the money to be able to operate. Still it would make sense to most people to charge the successful artist more, but if the manager is not greedy, he can operate on a smaller percentage because the artist’s profit is higher.
Explaining the above example to a client before representing them is exactly what the class was about and a skill I picked up. I find these situations come up every so often with the business I started when it comes to contracts, taxes, and explaining why we charge X for something and Y for another.
VIII. Advanced Entertainment Law
I was no novice to trademarks and patents, but this class gave me a great free resource to look up case studies and lead me to find the actually document that describes natural trademarks in today’s internet. Now, if someone asks me about natural trademark on the net, I can point them to a government site and document, explaining the documents, and cite a case as an example.
Key resources from project:
Lanham (Trademark) Act (15 U.S.C.) Index (n.d.) BitLaw. Retrieved on April 19th, 2011 from http://www.bitlaw.com/source/15usc/
Marcus (2008) Natural Answers Inc v. Smithkline Beecham Corporation
April 9th, 2011 from: http://caselaw.findlaw.com/us-11th-circuit/1206578.html
IX. Entertainment Media Publishing and Distribution
This class gave me the ability to develop traditional and non-traditional plans to market and sell different types of works. This added to my knowledge from such podcasts as “Webcomics Weekly” that explored similar topics related to free to paid content marketing.
X. Digital Marketing
Search engine optimality, social networking, email newsletters, and press releases were key concepts in relation to marketing budgets; however, “Conversions” was really the focus to this class because it helped create realistic goals to what wanted to be accomplish through the varying forms of internet media. For example, we learned to breakdown the cost of a digital marketing campaign and then measure how effective that campaign was in a certain time frame. The basic conversion was leads to sales, then other conversion could breakdown ways to measure these various successes such as emails to leads and so forth.
I now have the ability to develop an Internet marketing camping and correspond with a team to pull data to make decisions and implement a dynamic online marketing campaign based on trends. Also, I now can develop reports for clients, peers, or employers to make decisions on the success and fails of the campaign.
XI. Business Plan Development
This class started a reflection process and review of the ten courses and how in combination they could help us create a business plan. It helped developed the first half of a business plan draft. It developed a three-year budget plan in accordance to all the needs a business would need to be successful such as marketing and so forth.
In the class, I was able to consider weaknesses in my plan that needed to be addressed before showing it to investors.
XII. Final Project: Business Plan
A follow up to the Business Plan Development class, this class finalized a business plan draft, and covered applications of what we learned and how this applied to the jobs market. Other supplement topics of choice were personal finance and seeking investors. The course was a reflection and affirmation of the entire Full Sail Master of Science Program.
As a follow-up, I was realized the weaknesses in my plan needed more focus on the fine tuning the market research, developing more leads, and finalizing planned payouts to investors.
Full Sail Blog What Going Green really Means
What Going Green really Means
A trend is as powerful as nature; left on check we get the build up to the 2008 crash. The worse thing is people often as a mass have hard time accepting a trend, or is to careful to see is and has become reality. The few that realize what is really going on take different actions: some try to control it, some profit from it, and some just accept it and go as if they don’t want to know (End of Suburbia, 2004 and Collapse, 2009). In any case, if you accept my analysis of our energy will effect the economy as it relates to entertainment, the I promise you will be in a better place to decide which of three categories you want to lean towards.
Many experts believe that peak oil has already happened, probably around 2006 (End of Suburbia). This means that our economy won’t be able to grow, it will shrink. We will go through more recessions, and the 2000-2006 Bush endorsed deregulations, and war in the Iraq were efforts to control the situation (Collapse).
People may have forgotten the plot of "Mad Max the Road Warrior", where it states an energy crisis caused the eventual collapse of the civilized governments. That movie was a 1980’s flick, but what really is scary is the source material.
Even Jimmy Carter warned about the situation.
However, Ronald Reagan's answers were more favored and won him the oval office over carter reflections and reactions to the situation.
Reagan just wanted to burn more oil and secure more oil, which was a short term solve (End of Suburbia). His plan worked for the first year to bring the USA out off recession, but it was a short term plan (I Want Your Money, 2010).
If we except this argument that the trend is we are past peak oil, then we will be entering phase 2 of collapse. The major cities will do better economically as the smaller cities and towns will start to hurt more. Supporting the thesis of Collapse, go to craigslist and check census data, and anyone can see that there are lot more jobs in major cities with lower rates of unemployment that there are in small towns in most states. If this is the case, then focuses on major cities will be a profitability venture for any business because people will have money and can spend on it in these zones.
The media does not focus much on the energy crisis we are in because it’s not a pretty picture; however, the positive aspects of knowing what phase we are in, is that can see what going green really means. For entertainment this can be increased movie ticket sales because instead of people being able to leave their city for a vacation they more than will opt to stay home and save money. Thus, recording artists can go on tour and probably make more money because people will be less likely to travel out of state to go to shows. I have been hearing remarks also from gamers in the 20 to 40 age range who spend their vacation time just playing video games like World of Warcraft.
What Going Green really means today to me is that major cities will need entertainment that is local whither it’s physical or digital. Plan then to localize businesses within these areas. Here’s a freebie, “LARP” in Denver is huge only in the Denver area. I would say the rest but I am in one those no-disclosure agreements.
Oh and here's a version of "End of Suburbia", enjoy:)
Oh and here's a version of "End of Suburbia", enjoy:)
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