Reader Note: Sigh, so much for daily updates... I went to finish the game last week on my own after the "summer camp" was out and it pretty much took everything out of me. I do plan to post all six days. So now for the recap...
Comparing to the first day, we further developed our game document, and added more gameplay elements. We started talking about power ups. At this point, I made them create mini-presentations as part of the "English" part of my camp.
**Pacman (Beginner) https://www.scirra.com/tutorials/308/cloning-the-classics-pacman
Teachers (Ghosts)
Pacman (Student)
Pellets (test pages)
First I did a demo of what I wanted them to do. (*Sigh my power up didn't make the final cut).
Spicy Ramen:
What does it do?
Cuases Giman to have bad breath that makes a teacher retreat to their desk.
How long does it last?
5 Seconds
2 Points
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The first volunteer student was the one with the power downs, so he went first. Adult Videos_
What do they do?
Make students can’t move
How long does it last?
2 seconds
-5 Points
Cigarettes
What do they do?
Slow down students _ Normal speed is 5, Smokers Speed is 2
How long does it last 5 seconds...
-10 Points
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Power Up:
Red Monster/
What does it do?
Makes Giman Faster. Normal Speed is 5. Red-monster speed is 10
How long does it last?
3 seconds
It is worth 5 Points
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Power Up:
Coffee
What does it do?
Makes Giman Faster... Normal Speed is 5 and his coffee speed is 7
How long does it last?
5 seconds
Coffee is worth 3 Points
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This was a rough I made in class with the student's input. I used my Ipad 3 and an app called Idraw.
Next time: How to teach students to make noise in class... well make "music" and "noise" for a game.
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