Kind of feel behind the video game day blogs, sorry, but I need to publish these for a class.
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Sunday, August 18, 2013
BICOF 2013 Small I-Phone Videos
Monday, August 5, 2013
My First Game Making Class Day 3
Reader Note: Sigh, so much for daily updates... I went to finish the game last week on my own after the "summer camp" was out and it pretty much took everything out of me. I do plan to post all six days. So now for the recap...
Comparing to the first day, we further developed our game document, and added more gameplay elements. We started talking about power ups. At this point, I made them create mini-presentations as part of the "English" part of my camp.
**Pacman (Beginner) https://www.scirra.com/tutorials/308/cloning-the-classics-pacman
Teachers (Ghosts)
Pacman (Student)
Pellets (test pages)
First I did a demo of what I wanted them to do. (*Sigh my power up didn't make the final cut).
Spicy Ramen:
What does it do?
Cuases Giman to have bad breath that makes a teacher retreat to their desk.
How long does it last?
5 Seconds
2 Points
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| The first volunteer student was the one with the power downs, so he went first. Adult Videos_
What do they do?
Make students can’t move
How long does it last?
2 seconds
-5 Points
Cigarettes
What do they do?
Slow down students _ Normal speed is 5, Smokers Speed is 2
How long does it last 5 seconds...
-10 Points
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Power Up:
Red Monster/
What does it do?
Makes Giman Faster. Normal Speed is 5. Red-monster speed is 10
How long does it last?
3 seconds
It is worth 5 Points
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Power Up:
Coffee
What does it do?
Makes Giman Faster... Normal Speed is 5 and his coffee speed is 7
How long does it last?
5 seconds
Coffee is worth 3 Points
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This was a rough I made in class with the student's input. I used my Ipad 3 and an app called Idraw.
Next time: How to teach students to make noise in class... well make "music" and "noise" for a game.
Labels:
2D Game Art,
Construct 2,
English,
Idraw,
Making a game,
Middle School,
South Korea,
Zon's Education Blog
Sunday, July 28, 2013
My First Game Making Class Day 2
Sorry, I am playing catch up... I'll try and post the next five days of what happened during last week, this week.

So know we looked at Pac-man again and tried to figure out what the events were, and what we needed to happen.
So we figured...
In any case, we always wanted to make something new and not just copy from what we saw, so our level wasn't' a maze. It was the idea of making the first floor of the school as the game map.
And that was about it for the second day. We of course, didn't finish and had to move things to the next day.
So we reviewed the basic stuff of how the Internet works and then moved on to talking about "events" in Javascript and video games.
I used this episode of Bravest Warriors to explain events... as you watch the episode you will realize that the three planets are interlinked, and each planet needs something to happen before the other planets can do the next thing on the list. I felt the show was a great example of events.
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So know we looked at Pac-man again and tried to figure out what the events were, and what we needed to happen.
Admittedly. this got to be a bit boring after awhile because we listed stuff for about 40 minutes... Keep in mind, English is not their first language, so this I had to wait for them to form a thought from Korean to English. Watching this video over and over again while listing events. Of course, I said sound was an event, but not to worry about that until we covered sound events.
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So we figured...
Pac man eats small pellets. Ghosts can eat pac man. Pac man dies. Unless, Pacman eats large pellet, then he can eat ghosts. If ghost is eaten, they become eyes. Eyes go to center, and become ghosts. Blue ghosts taste good, other colors taste bad.
Note: Looking back, and as you can tell, we were missing key events related to things like path finding, game scoring, lives, etc. Later, I would come to realize that the **Pacman (Beginner Tutorial) was a little incomplete towards the end. https://www.scirra.com/tutorials/308/cloning-the-classics-pacman.
Note: Looking back, and as you can tell, we were missing key events related to things like path finding, game scoring, lives, etc. Later, I would come to realize that the **Pacman (Beginner Tutorial) was a little incomplete towards the end. https://www.scirra.com/tutorials/308/cloning-the-classics-pacman.
And that was about it for the second day. We of course, didn't finish and had to move things to the next day.
Labels:
Bravest Warriors,
Design,
Events,
Game,
Javascript,
Korea.,
South,
Zon Petilla
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